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UV Mapping & Texturing


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User:  3dsan (#49509)
Date: Wed Apr 23, 2008. 01:05:52

Post #7 of 7

I want to know how is Blender can be usefull or better than making a UV map in Maya UV texture editor, And how am i gonna or possible to do it with maya file (like ma or mb (maya ascii or maya binary))... some guy recommended me its usefull and better:smoking:

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User:  boni (#44318)
Date: Thu Aug 23, 2007. 09:07:13

Post #6 of 7

UV > LSCM Unwrap (I think in ver 244) is just unwrap. In UV Face Select Mode, select all faces then hit U, then Unwrap.

Found it here: Blender 3D: Noob to Pro/UV Map Basics - Wikibooks, collection of open-content textbooks

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User:  chasman (#43721)
Date: Wed Aug 01, 2007. 05:38:39

Post #5 of 7

ok... spent the last two hours digging, can't find UV > LSCM Unwrap.

Is it a drop down? Right click?

The tutorial look simple enough but the interface is wonky for a max/maya user.

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User:  axslinger (#42140)
Date: Mon May 21, 2007. 20:16:29

Post #4 of 7

Hi all,

I'm new to Blender and have been following tutorials to get the gist of it.

In this tutorial, after splitting the screen, the UV/Image Editor window is just a 2d grid without the extruded cube. Can't find it in that view anywhere. Any ideas whats going on? The rest of the tutorial up to that point wet off without a hitch.

Brian

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User:  holczhammer (#29880)
Date: Thu Jul 13, 2006. 23:40:21

Post #3 of 7

1, great tutorial (I'll refer it from my page).
2, I did it with one cube only and blender 2.41 and only the top side of the cube got the texture until
- select buttons window
- select Map input (4th frame where Texture/Map Input/Map to tabs are)
- I changed the selection from 'object' to 'uv'
This let me render the image to cover each side of the cube.

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